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PyCharm 3.0 is Out

As of today, version 3.0 of my Python IDE of choice, PyCharm, is available! Of interest to Maya developers, they’ve added built-in support for seamlessly setting up Maya’s interpreters. (Previously, on Windows, you had to do some workarounds with symlinks, and on Mac it was simply not possible, to my knowledge). Also interesting to plenty of newcomers out there is that they now have a completely free version, PyCharm CE. If you’re still using Wing or Eclipse/Aptana, it’s definitely worth giving it a whirl.

~ by Adam on September 24, 2013.

6 Responses to “PyCharm 3.0 is Out”

  1. Hi Adam. I’d like to know the method to do Maya remote debug on Pycharm3.0. Because I can’t find any related document at all.
    So if you know some useful information, please let me know.

    Thank you for providing a great Maya Python Book. As you might know, the book was recently translated into Japanese! Actually I’m one of the translator 🙂
    http://www.amazon.co.jp/Maya-Python-%E5%AE%8C%E5%85%A8%E3%83%AA%E3%83%95%E3%82%A1%E3%83%AC%E3%83%B3%E3%82%B9-Games-Film/dp/4862462065

  2. Hi Ryutaro. I actually contacted PyCharm on Twitter because I was having trouble finding anything either. All I could find was mention of new support for Maya in the what’s new section and supported languages section. They told me that the Maya support is actually not there yet and is going to be a plugin that they have yet to release. Not sure of anything more than that at this point.

  3. Hi Mat. Thank you for your information. I didn’t know that Pycharm3.0 Pro hasn’t suported the remote debugging yet… So I will wait for the release of the plugin. However, my trial period will be expired soon 🙂 Anyway thanks again!

  4. There’s some info on the still-unreleased PyCharm Maya plugin here:
    http://blog.jetbrains.com/pycharm/2013/12/announcing-the-pycharm-3-1-eap-opening/#comment-12252

    Last word is that it was slated for this month. I’ve left a comment there asking for any further info.

    (Adam – I’m really enjoying the book!)

  5. There’s a pretty good post here on how to do remote debugging in Maya. It’s a bit of a wall of text, but if you can get through it, it works.

    http://tech-artists.org/forum/showthread.php?3153-Setting-up-PyCharm-for-use-with-Maya-2013&p=18021&viewfull=1#post18021

    Just skip step one with the symbolic link stuff or start at step 3 if you already have autocomplete paths set up. (though there is one path in step 2 you need to add. The last one)

    Also, there’s a mistake in the path to the pydevd module in it. You need to add pydev to the end to make (as of this writing)
    “C:\Program Files (x86)\JetBrains\PyCharm Community Edition 3.1.1\helpers\pydev”

    I’m thinking of writing up my own installation instructions somewhere since most of the stuff out there is kinda outdated.

  6. Hey Guys, any news on maya plugin for pycharm 3.1.2?
    I tried to follow tech-artists.org guide and i can get completion
    and interpreter working but i can send commands to Maya, and
    I can’t find the menu to define port for debugging.

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