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Chapter 10

Programming a Command

Author

Adam Mechtley

Project

Hello World command, Transform commands

Example Files

AR_HelloWorldCmd.py
AR_TransformCmd1.py
AR_TransformCmd2.py
AR_TransformCmd3.py

Synopsis

This chapter revisits Maya’s command engine and explains it in more detail, including its undo/redo mechanism. Readers walk through the basic parts of a command and learn how to write their own simple commands that parse arguments. The project centers around two versions of a transform command. The first version implements only query mode and prints information about a transform node in either world- or local-space. The second version implements undo/redo and create and edit modes for the same command.

Resources

Essential Mathematics for Games and Interactive Applications
Complete Maya Programming Vol. 2

Other Notes

For the sake of simplicity, Chapter 10 does not discuss unit types (MAngle, MDistance, etc.), though they are mentioned briefly in Chapter 12. For a more flexible, production-ready alternative to this chapter’s example, see AR_TransformCmd3.py.

Errata for the First Edition

None


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